Bünzli late 2024
The first of its kind. A pixelart game made to celebrate Swiss culture.
📍 Switzerland
MVP
Internal Project
Pyango's role
A brainchild of our COO, Colin Wirz. We are currently developing the game to launch on kickstarter and wemakeit
01
Product team
We meticulously balanced gameplay mechanics and pixel aesthetics to transform Bünzli from a basic concept into an engaging adventure.
Requirements Engineering
Business development
02
Pixelart Design
We crafted Bünzli's distinctive pixel art design by hand-drawing each element, blending nostalgic 16-bit aesthetics with modern sensibilities to create a uniquely charming visual identity.
UI Design
UX Design
Aseprite
Figma
Game Design
03
Game Development
We leveraged Phaser's robust physics engine and sprite animation capabilities to bring Bünzli's pixelated world to life, enabling smooth character movements and responsive interactions across multiple platforms.
Game Development
phaserJS
colyseus
django
04
Quality Assurance
We test Bünzli across multiple devices and browsers, identifying edge cases and pixel-perfect rendering issues to ensure a polished, bug-free gaming experience for all players
A sneak peak into our work



Tools and technologies

Figma

Figjam

Useberry

Google Analytics

Notion

Procreate

Affinity Designer

Miro

Affinity Photo

JavaScript

Nuxt

Vue.js

Electron.js

Next.js

React.js

Redux

Tailwind

GraphQL

jest

Vuetify

Styled component

Grommot

Cypress

i18n

Axios

Vuex

Sass

Storybook

Pinia

Vitejs

Postcss

PostgreSQL

Redis

Mongo DB

Rust

Facebook conversion

Python

Django
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